Docs » Autodocs » graphics.library » SyncSBitMap
SyncSBitMap -- Syncronize Super BitMap with whatever is in the standard Layer bounds.
SyncSBitMap( layer ) a0 void SyncSBitMap( struct Layer * );
Copy all bits from ClipRects in Layer into Super BitMap BitMap. This is used for those functions that do not want to deal with the ClipRect structures but do want to be able to work with a SuperBitMap Layer.
layer - pointer to a Layer that has a SuperBitMap The Layer should already be locked by the caller.
After calling this function, the programmer can manipulate the bits in the superbitmap associated with the layer. Afterwards, the programmer should call CopySBitMap to copy the bits back into the onscreen layer.
CopySBitMap(), <graphics/clip.h>
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