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GuruMeditation
Docs » Autodocs » graphics.library » SyncSBitMap

NAME

       SyncSBitMap --	Syncronize Super BitMap with whatever is
in the standard Layer bounds.

SYNOPSIS

       SyncSBitMap( layer )
a0
void SyncSBitMap( struct Layer * );

FUNCTION

       Copy all bits from ClipRects in Layer into Super BitMap
BitMap. This is used for those functions that do not
want to deal with the ClipRect structures but do want
to be able to work with a SuperBitMap Layer.

INPUTS

	layer - pointer to a Layer that has a SuperBitMap
The Layer should already be locked by the caller.

RESULT

	After calling this function, the programmer can manipulate
the bits in the superbitmap associated with the layer.
Afterwards, the programmer should call CopySBitMap to
copy the bits back into the onscreen layer.

BUGS

SEE ALSO

CopySBitMap(), <graphics/clip.h>

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