Docs » Autodocs » graphics.library » CopySBitMap
CopySBitMap -- Syncronize Layer window with contents of Super BitMap
CopySBitMap( layer ) a0 void CopySBitMap(struct Layer *);
This is the inverse of SyncSBitMap. Copy all bits from SuperBitMap to Layer bounds. This is used for those functions that do not want to deal with the ClipRect structures but do want to be able to work with a SuperBitMap Layer.
layer - pointer to a SuperBitMap Layer The Layer must already be locked by the caller.
LockLayerRom(), SyncSBitMap()
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