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Docs » Autodocs » graphics.library » ChangeVPBitMap

NAME

       ChangeVPBitMap -- change display memory address for multi-buffered
animation (V39)

SYNOPSIS

       ChangeVPBitMap(vp,bm,db)
a0 a1 a2
void ChangeVPBitMap(struct ViewPort *, struct BitMap *, struct DBufInfo *);

FUNCTION

	Changes the area of display memory which will be displayed in a
viewport. This can be used to implement double (or triple)
buffering, a method of achieving smooth animation.

INPUTS

	vp  =  a pointer to a viewport
bm = a pointer to a BitMap structure. This BitMap structure must be
of the same layout as the one attached to the viewport (same
depth, alignment, and BytesPerRow).
db = A pointer to a DBufInfo.

BUGS

NOTES

	This will set the vp->RasInfo->BitMap field to the bm pointer which is
passed.
When using the synchronization features, you MUST carefully insure that
all messages have been replied to before calling FreeDBufInfo or
calling ChangeVPBitMap with the same DBufInfo.

SEE ALSO

AllocDBufInfo(), AllocBitMap()

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