a1200   NEWS   APPS   DOCS   ABOUT
a1200
----
a1200
----
Autodocs
Include
 classes
 clib
 datatypes
 devices
 diskfont
 dos
 exec
 gadgets
 graphics
 hardware
 images
 intuition
 libraries
  HDW_CallBackMsgs.h
  amigaguide.h / .i
  aml.h
  asl.h / .i
  commodities.h / .i
  configregs.h / .i
  configvars.h / .i
  diskfont.h / .i
  diskfonttag.h
  dos.h / .i
  dos_lib.i
  dosextens.h / .i
  expansion.h / .i
  expansionbase.h / .i
  filehandler.h / .i
  gadtools.h / .i
  hdwrench.h
  iffparse.h / .i
  locale.h / .i
  lowlevel.h / .i
  mathffp.h
  mathieeedp.h
  mathieeesp.h
  mathlibrary.h / .i
  mathresource.h / .i
  nonvolatile.h / .i
  realtime.h / .i
  resource.h
  translator.h / .i
 pragma
 pragmas
 prefs
 proto
 reaction
 resources
 rexx
 utility
 workbench
GuruMeditation
Docs » Include » libraries » lowlevel.h / .i
#ifndef LIBRARIES_LOWLEVEL_H
#define LIBRARIES_LOWLEVEL_H

/*
**	$VER: lowlevel.h 40.6 (30.7.1993)
**	Includes Release 45.1
**
**	lowlevel.library interface structures and definitions.
**
**	(C) Copyright-2001 Amiga, Inc.
**	All Rights Reserved
*/

/*****************************************************************************/


#ifndef EXEC_TYPES_H
#include <exec/types.h>
#endif

#ifndef UTILITY_TAGITEM_H
#include <utility/tagitem.h>
#endif


/*****************************************************************************/


/* structure for use with QueryKeys() */
struct KeyQuery
{
    UWORD kq_KeyCode;
    BOOL  kq_Pressed;
};


/*****************************************************************************/


/* bits in the return value of GetKey() */
#define LLKB_LSHIFT	16
#define LLKB_RSHIFT	17
#define LLKB_CAPSLOCK	18
#define LLKB_CONTROL	19
#define LLKB_LALT	20
#define LLKB_RALT	21
#define LLKB_LAMIGA	22
#define LLKB_RAMIGA	23

#define LLKF_LSHIFT	(1<<LLKB_LSHIFT)
#define LLKF_RSHIFT	(1<<LLKB_RSHIFT)
#define LLKF_CAPSLOCK	(1<<LLKB_CAPSLOCK)
#define LLKF_CONTROL	(1<<LLKB_CONTROL)
#define LLKF_LALT	(1<<LLKB_LALT)
#define LLKF_RALT	(1<<LLKB_RALT)
#define LLKF_LAMIGA	(1<<LLKB_LAMIGA)
#define LLKF_RAMIGA	(1<<LLKB_RAMIGA)


/*****************************************************************************/


/* Tags for SetJoyPortAttrs() */
#define SJA_Dummy	 (TAG_USER+0xc00100)
#define SJA_Type	 (SJA_Dummy+1) /* force type to mouse, joy, game cntrlr */
#define SJA_Reinitialize (SJA_Dummy+2) /* free potgo bits, reset to autosense	*/

/* Controller types for SJA_Type tag */
#define SJA_TYPE_AUTOSENSE 0
#define SJA_TYPE_GAMECTLR  1
#define SJA_TYPE_MOUSE	   2
#define SJA_TYPE_JOYSTK    3


/*****************************************************************************/


/* ReadJoyPort() return value definitions */

/* Port types */
#define JP_TYPE_NOTAVAIL  (00<<28)	  /* port data unavailable    */
#define JP_TYPE_GAMECTLR  (01<<28)	  /* port has game controller */
#define JP_TYPE_MOUSE	  (02<<28)	  /* port has mouse	      */
#define JP_TYPE_JOYSTK	  (03<<28)	  /* port has joystick	      */
#define JP_TYPE_UNKNOWN   (04<<28)	  /* port has unknown device  */
#define JP_TYPE_MASK	  (15<<28)	  /* controller type	      */

/* Button types, valid for all types except JP_TYPE_NOTAVAIL */
#define JPB_BUTTON_BLUE    23	  /* Blue - Stop; Right Mouse		     */
#define JPB_BUTTON_RED	   22	  /* Red - Select; Left Mouse; Joystick Fire */
#define JPB_BUTTON_YELLOW  21	  /* Yellow - Repeat			     */
#define JPB_BUTTON_GREEN   20	  /* Green - Shuffle			     */
#define JPB_BUTTON_FORWARD 19	  /* Charcoal - Forward		     */
#define JPB_BUTTON_REVERSE 18	  /* Charcoal - Reverse		     */
#define JPB_BUTTON_PLAY    17	  /* Grey - Play/Pause; Middle Mouse	     */
#define JPF_BUTTON_BLUE    (1<<JPB_BUTTON_BLUE)
#define JPF_BUTTON_RED	   (1<<JPB_BUTTON_RED)
#define JPF_BUTTON_YELLOW  (1<<JPB_BUTTON_YELLOW)
#define JPF_BUTTON_GREEN   (1<<JPB_BUTTON_GREEN)
#define JPF_BUTTON_FORWARD (1<<JPB_BUTTON_FORWARD)
#define JPF_BUTTON_REVERSE (1<<JPB_BUTTON_REVERSE)
#define JPF_BUTTON_PLAY    (1<<JPB_BUTTON_PLAY)
#define JP_BUTTON_MASK	   (JPF_BUTTON_BLUE|JPF_BUTTON_RED|JPF_BUTTON_YELLOW|JPF_BUTTON_GREEN|JPF_BUTTON_FORWARD|JPF_BUTTON_REVERSE|JPF_BUTTON_PLAY)

/* Direction types, valid for JP_TYPE_GAMECTLR and JP_TYPE_JOYSTK */
#define JPB_JOY_UP	  3
#define JPB_JOY_DOWN	  2
#define JPB_JOY_LEFT	  1
#define JPB_JOY_RIGHT	  0
#define JPF_JOY_UP	  (1<<JPB_JOY_UP)
#define JPF_JOY_DOWN	  (1<<JPB_JOY_DOWN)
#define JPF_JOY_LEFT	  (1<<JPB_JOY_LEFT)
#define JPF_JOY_RIGHT	  (1<<JPB_JOY_RIGHT)
#define JP_DIRECTION_MASK (JPF_JOY_UP|JPF_JOY_DOWN|JPF_JOY_LEFT|JPF_JOY_RIGHT)

/* Mouse position reports, valid for JP_TYPE_MOUSE */
#define JP_MHORZ_MASK	(255<<0)	/* horzizontal position */
#define JP_MVERT_MASK	(255<<8)	/* vertical position	*/
#define JP_MOUSE_MASK	(JP_MHORZ_MASK|JP_MVERT_MASK)

/* Obsolete ReadJoyPort() definitions, here for source code compatibility only.
 * Please do NOT use in new code.
 */
#define JPB_BTN1  JPB_BUTTON_BLUE
#define JPF_BTN1  JPF_BUTTON_BLUE
#define JPB_BTN2  JPB_BUTTON_RED
#define JPF_BTN2  JPF_BUTTON_RED
#define JPB_BTN3  JPB_BUTTON_YELLOW
#define JPF_BTN3  JPF_BUTTON_YELLOW
#define JPB_BTN4  JPB_BUTTON_GREEN
#define JPF_BTN4  JPF_BUTTON_GREEN
#define JPB_BTN5  JPB_BUTTON_FORWARD
#define JPF_BTN5  JPF_BUTTON_FORWARD
#define JPB_BTN6  JPB_BUTTON_REVERSE
#define JPF_BTN6  JPF_BUTTON_REVERSE
#define JPB_BTN7  JPB_BUTTON_PLAY
#define JPF_BTN7  JPF_BUTTON_PLAY
#define JPB_UP	  JPB_JOY_UP
#define JPF_UP	  JPF_JOY_UP
#define JPB_DOWN  JPB_JOY_DOWN
#define JPF_DOWN  JPF_JOY_DOWN
#define JPB_LEFT  JPB_JOY_LEFT
#define JPF_LEFT  JPF_JOY_LEFT
#define JPB_RIGHT JPB_JOY_RIGHT
#define JPF_RIGHT JPF_JOY_RIGHT


/*****************************************************************************/


/* Tags for SystemControl() */
#define SCON_Dummy	   (TAG_USER+0x00C00000)
#define SCON_TakeOverSys   (SCON_Dummy+0)
#define SCON_KillReq	   (SCON_Dummy+1)
#define SCON_CDReboot	   (SCON_Dummy+2)
#define SCON_StopInput	   (SCON_Dummy+3)
#define SCON_AddCreateKeys (SCON_Dummy+4)
#define SCON_RemCreateKeys (SCON_Dummy+5)

/* Reboot control values for use with SCON_CDReboot tag */
#define CDReboot_On		1
#define CDReboot_Off		0
#define CDReboot_Default	2


/*****************************************************************************/


/* Rawkey codes returned when using SCON_AddCreateKeys with SystemControl() */

#define RAWKEY_PORT0_BUTTON_BLUE	0x72
#define RAWKEY_PORT0_BUTTON_RED	0x78
#define RAWKEY_PORT0_BUTTON_YELLOW	0x77
#define RAWKEY_PORT0_BUTTON_GREEN	0x76
#define RAWKEY_PORT0_BUTTON_FORWARD	0x75
#define RAWKEY_PORT0_BUTTON_REVERSE	0x74
#define RAWKEY_PORT0_BUTTON_PLAY	0x73
#define RAWKEY_PORT0_JOY_UP		0x79
#define RAWKEY_PORT0_JOY_DOWN		0x7A
#define RAWKEY_PORT0_JOY_LEFT		0x7C
#define RAWKEY_PORT0_JOY_RIGHT		0x7B

#define RAWKEY_PORT1_BUTTON_BLUE	0x172
#define RAWKEY_PORT1_BUTTON_RED	0x178
#define RAWKEY_PORT1_BUTTON_YELLOW	0x177
#define RAWKEY_PORT1_BUTTON_GREEN	0x176
#define RAWKEY_PORT1_BUTTON_FORWARD	0x175
#define RAWKEY_PORT1_BUTTON_REVERSE	0x174
#define RAWKEY_PORT1_BUTTON_PLAY	0x173
#define RAWKEY_PORT1_JOY_UP		0x179
#define RAWKEY_PORT1_JOY_DOWN		0x17A
#define RAWKEY_PORT1_JOY_LEFT		0x17C
#define RAWKEY_PORT1_JOY_RIGHT		0x17B

#define RAWKEY_PORT2_BUTTON_BLUE	0x272
#define RAWKEY_PORT2_BUTTON_RED	0x278
#define RAWKEY_PORT2_BUTTON_YELLOW	0x277
#define RAWKEY_PORT2_BUTTON_GREEN	0x276
#define RAWKEY_PORT2_BUTTON_FORWARD	0x275
#define RAWKEY_PORT2_BUTTON_REVERSE	0x274
#define RAWKEY_PORT2_BUTTON_PLAY	0x273
#define RAWKEY_PORT2_JOY_UP		0x279
#define RAWKEY_PORT2_JOY_DOWN		0x27A
#define RAWKEY_PORT2_JOY_LEFT		0x27C
#define RAWKEY_PORT2_JOY_RIGHT		0x27B

#define RAWKEY_PORT3_BUTTON_BLUE	0x372
#define RAWKEY_PORT3_BUTTON_RED	0x378
#define RAWKEY_PORT3_BUTTON_YELLOW	0x377
#define RAWKEY_PORT3_BUTTON_GREEN	0x376
#define RAWKEY_PORT3_BUTTON_FORWARD	0x375
#define RAWKEY_PORT3_BUTTON_REVERSE	0x374
#define RAWKEY_PORT3_BUTTON_PLAY	0x373
#define RAWKEY_PORT3_JOY_UP		0x379
#define RAWKEY_PORT3_JOY_DOWN		0x37A
#define RAWKEY_PORT3_JOY_LEFT		0x37C
#define RAWKEY_PORT3_JOY_RIGHT		0x37B


/*****************************************************************************/


/* Return values for GetLanguageSelection() */
#define LANG_UNKNOWN	0
#define LANG_AMERICAN	1	/* American English */
#define LANG_ENGLISH	2	/* British English  */
#define LANG_GERMAN	3
#define LANG_FRENCH	4
#define LANG_SPANISH	5
#define LANG_ITALIAN	6
#define LANG_PORTUGUESE 7
#define LANG_DANISH	8
#define LANG_DUTCH	9
#define LANG_NORWEGIAN	10
#define LANG_FINNISH	11
#define LANG_SWEDISH	12
#define LANG_JAPANESE	13
#define LANG_CHINESE	14
#define LANG_ARABIC	15
#define LANG_GREEK	16
#define LANG_HEBREW	17
#define LANG_KOREAN	18


/*****************************************************************************/


#endif /* LIBRARIES_LOWLEVEL_H */

Comments

Name:
E-mail: Use this if you want a message if you get a response, will not be shown.
Comment:
Select correct short for:

Horizon

FC
CSL
HZ
TRSI

Comments:

$VER: d0.se 1.14 Copyright © 2011-2024 Tobias Geijersson support at d0 dot se