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Autodocs Include classes clib datatypes devices diskfont dos exec gadgets graphics hardware images intuition cghooks.h / .i classes.h / .i classusr.h / .i gadgetclass.h / .i icclass.h / .i imageclass.h / .i intuition.h / .i intuitionbase.h / .i iobsolete.h / .i pointerclass.h / .i preferences.h / .i screens.h / .i sghooks.h / .i libraries pragma pragmas prefs proto reaction resources rexx utility workbench GuruMeditation | #ifndef INTUITION_INTUITIONBASE_H #define INTUITION_INTUITIONBASE_H 1 /* ** $VER: intuitionbase.h 38.0 (12.6.1991) ** Includes Release 45.1 ** ** Public part of IntuitionBase structure and supporting structures ** ** (C) Copyright 1985-2001 Amiga, Inc. ** All Rights Reserved */ #ifndef EXEC_TYPES_H #include <exec/types.h> #endif #ifndef EXEC_LIBRARIES_H #include <exec/libraries.h> #endif #ifndef INTUITION_INTUITION_H #include <intuition/intuition.h> #endif #ifndef EXEC_INTERRUPTS_H #include <exec/interrupts.h> #endif /* these are the display modes for which we have corresponding parameter * settings in the config arrays */ #define DMODECOUNT 0x0002 /* how many modes there are */ #define HIRESPICK 0x0000 #define LOWRESPICK 0x0001 #define EVENTMAX 10 /* size of event array */ /* these are the system Gadget defines */ #define RESCOUNT 2 #define HIRESGADGET 0 #define LOWRESGADGET 1 #define GADGETCOUNT 8 #define UPFRONTGADGET 0 #define DOWNBACKGADGET 1 #define SIZEGADGET 2 #define CLOSEGADGET 3 #define DRAGGADGET 4 #define SUPFRONTGADGET 5 #define SDOWNBACKGADGET 6 #define SDRAGGADGET 7 /* ======================================================================== */ /* === IntuitionBase ====================================================== */ /* ======================================================================== */ /* * Be sure to protect yourself against someone modifying these data as * you look at them. This is done by calling: * * lock = LockIBase(0), which returns a ULONG. When done call * UnlockIBase(lock) where lock is what LockIBase() returned. */ /* This structure is strictly READ ONLY */ struct IntuitionBase { struct Library LibNode; struct View ViewLord; struct Window *ActiveWindow; struct Screen *ActiveScreen; /* the FirstScreen variable points to the frontmost Screen. Screens are * then maintained in a front to back order using Screen.NextScreen */ struct Screen *FirstScreen; /* for linked list of all screens */ ULONG Flags; /* values are all system private */ WORD MouseY, MouseX; /* note "backwards" order of these */ ULONG Seconds; /* timestamp of most current input event */ ULONG Micros; /* timestamp of most current input event */ /* I told you this was private. * The data beyond this point has changed, is changing, and * will continue to change. */ }; #endif Comments |
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