Autodocs Libraries:
realtime.library CreatePlayer DeletePlayer ExternalSync FindConductor GetPlayerAttrsA LockRealTime NextConductor SetConductorState SetPlayerAttrs UnlockRealTime Include GuruMeditation
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Docs » Autodocs » realtime.library » SetPlayerAttrs
SetPlayerAttrsA -- set the attributes of a player. (V37) SetPlayerAttrs -- varargs stub for SetPlayerAttrsA(). (V37)
result = SetPlayerAttrsA(player, tagList); D0 A0 A1 BOOL SetPlayerAttrsA(struct Player *, struct TagItem *); result = SetPlayerAttrs(player,firstTag, ...); BOOL SetPlayerAttrs(struct Player *, Tag, ...);
Changes the attributes of the specified player, according to the attributes chosen in the tag list. If an attribute is not provided in the tag list, its value remains unchanged.
player - player to set the attributes of. tagList - pointer to an array of tags specifying the attributes to change, or NULL.
PLAYER_Name (STRPTR) - name of the player (generally the application's name). (V37) PLAYER_Hook (struct Hook *) - function to call when time changes occur. The Hook is called with: A0 - address of Hook structure A1 - message, currently pmTime or pmState A2 - address of Player structure Note that your hook function is not necessarily called TICK_FREQ times per second. This is the maximum number of times it can be called. (V37) PLAYER_Priority (BYTE) - priority for the player, from -128 to +127. (V37) PLAYER_Conductor (STRPTR) - name of the conductor to link with. If NULL, delink from conductor. (V37) PLAYER_Ready (BOOL) - set/clear the "ready" flag. (V37) PLAYER_AlarmTime (LONG) - sets this player's alarm time, and the PLAYERF_ALARMSET flag. (V37) PLAYER_Alarm (BOOL) - if TRUE sets the PLAYERF_ALARMSET flag, FALSE clears the flag. (V37) PLAYER_AlarmSigTask (struct Task *) - task to signal on notify or alarm. Setting this to NULL automatically clears the PLAYERF_ALARMSET flag. (V37) PLAYER_AlarmSigBit (BYTE) - signal bit to use on alarm or -1 to disable. Setting this to -1 automatically clears the PLAYERF_ALARMSET. (V37) PLAYER_Quiet (BOOL) - when TRUE, this player is ignored. Mainly used by external sync applications. (V37) PLAYER_UserData (VOID *) - sets this player's UserData value. (V37) PLAYER_ID (UWORD) - sets this player's ID value. (V37) PLAYER_Conducted (BOOL) - if TRUE sets the PLAYERF_CONDUCTED flag, FALSE clears the flag. (V37) PLAYER_ExtSync (BOOL) - if TRUE, attempt to become external sync source. If FALSE, release external sync. (V37) PLAYER_ErrorCode (LONG *) - optional pointer to a longword which will receive an error code whenever this function fails. Possible error values currently include: RTE_NOMEM - memory allocation failed RTE_NOTIMER - timer (CIA) allocation failed
result - TRUE if all went well, FALSE if there was an error. When an error occurs, an error code can be returned in the longword variable pointed to by the optional PLAYER_ErrorCode tag.
CreatePlayer(), DeletePlayer(), GetPlayerAttrs
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