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 Libraries:
 realtime.library
  CreatePlayer
  DeletePlayer
  ExternalSync
  FindConductor
  GetPlayerAttrsA
  LockRealTime
  NextConductor
  SetConductorState
  SetPlayerAttrs
  UnlockRealTime
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Docs » Autodocs » realtime.library » CreatePlayer

NAME

	CreatePlayerA -- create a player and link it to a conductor. (V37)
CreatePlayer -- varargs stub for CreatePlayerA(). (V37)

SYNOPSIS

	player = CreatePlayerA(tagList);
D0 A0
struct Player *CreatePlayerA(struct TagItem *);
player = CreatePlayer(firstTag, ...);
struct Player *CreatePlayer(Tag, ...);

FUNCTION

	Creates a player structure with the desired attributes.

INPUTS

	tagList - pointer to an array of tags providing optional extra
parameters, or NULL

TAGS

	PLAYER_Name (STRPTR) - name of the player (generally the
application's name). Default is no name. (V37)
PLAYER_Hook (struct Hook *) - function to call when time changes
occur. Default is no function. The Hook is called
with:
A0 - address of Hook structure
A1 - message, currently pmTime or pmState
A2 - address of Player structure
Note that your hook function is not necessarily called
TICK_FREQ times per second. This is the maximum number
of times it can be called. (V37)
PLAYER_Priority (BYTE) - priority for the player, from -128 to +127.
Default is 0. (V37)
PLAYER_Conductor (STRPTR) - name of the conductor to link with. If
this conductor doesn't exist, it is created
automatically. If ~0 is passed, creates a private
conductor. (V37)
PLAYER_Ready (BOOL) - set/clear the "ready" flag. Default is FALSE.
(V37)
PLAYER_AlarmTime (LONG) - sets this player's alarm time, and the
PLAYERF_ALARMSET flag. (V37)
PLAYER_Alarm (BOOL) - if TRUE sets the PLAYERF_ALARMSET flag, FALSE
clears the flag. Default is FALSE. (V37)
PLAYER_AlarmSigTask (struct Task *) - task to signal on notify or
alarm. Default is no task. Having no task automatically
forces the PLAYERF_ALARMSET flag off. (V37)
PLAYER_AlarmSigBit (BYTE) - signal bit to use on alarm or -1 to
disable. Default is -1. Having a signal bit of -1
automatically forces the PLAYERF_ALARMSET flag
off. (V37)
PLAYER_Quiet (BOOL) - when TRUE, this player is ignored. Mainly
used by external sync applications. Default is FALSE.
(V37)
PLAYER_UserData (VOID *) - sets the player's UserData value.
Default is NULL. (V37)
PLAYER_ID (UWORD) - sets the player's ID value. Default is 0. (V37)
PLAYER_Conducted (BOOL) - if TRUE sets the PLAYERF_CONDUCTED flag,
FALSE clears the flag. Default is FALSE. (V37)
PLAYER_ExtSync (BOOL) - if TRUE, attempts to become external sync
source. (V37)
PLAYER_ErrorCode (LONG *) - optional pointer to a longword which
will receive an error code whenever this function
fails. Possible error values currently include:
RTE_NOMEMORY - memory allocation failed
RTE_NOTIMER - timer (CIA) allocation failed

RESULT

	player - a pointer to a Player structure on success or NULL on
failure. When NULL is returned, an error code can be returned
in the longword variable pointed to by the optional
PLAYER_ErrorCode tag.

SEE ALSO

DeletePlayer(), GetPlayerAttrs, SetPlayerAttrs()

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