a1200   NEWS   APPS   DOCS   ABOUT
a1200
----
a1200
----
Autodocs
 Libraries:
 icon.library
  AddFreeList
  BumpRevision
  ChangeToSelectedIconColor
  DeleteDiskObject
  DrawIconStateA
  DupDiskObjectA
  FindToolType
  FreeDiskObject
  FreeFreeList
  GetDefDiskObject
  GetDiskObject
  GetDiskObjectNew
  GetIconRectangleA
  GetIconTagList
  IconControlA
  LayoutIconA
  MatchToolValue
  NewDiskObject
  PutDefDiskObject
  PutDiskObject
  PutIconTagList
Include
GuruMeditation
Docs » Autodocs » icon.library » IconControlA

NAME

	IconControlA -- Set and get icon and icon.library options (V44)

SYNOPSIS

	processed = IconControlA(icon,tags);
D0 A0 A1
ULONG IconControlA(struct DiskObject *,struct TagItem *);
processed = IconControl(icon,tag1,...);
ULONG IconControl(struct DiskObject *,Tag tag1,...);

FUNCTION

	This function is used to modify and query icon and icon.library
options.

INPUTS

	icon -- Pointer to a struct DiskObject, or NULL if global
options are to be modified/queried.
tags -- Options to modify/query.

TAGS

	ICONCTRLA_SetGlobalScreen (struct Screen *) -- Pointer to the
screen to remap palette mapped icons to. This is commonly
used by workbench.library after it has initialized itself
and before/after screen open/close transitions. If the
screen is set to NULL, the icon colour remapping strategy is
changed: colours are no longer allocated from a screen
and the colours to map to will come from a default colour
colour table with four palette entries. Please note that
once you select a screen to remap to, you cannot tell
icon.library to use a different screen; you first need to
tell icon.library to "let go" of the previously selected
screen by passing a NULL ICONCTRLA_SetGlobalScreen parameter.
You can set a different screen only after this is done.
ICONCTRLA_GetGlobalScreen (struct Screen **) -- Pointer to the
screen to remap palette mapped icons to.
ICONCTRLA_SetGlobalPrecision (LONG) -- Set the global colour
allocation precision used when remapping icons for
display. Default is PRECISION_ICON.
OBP_Precision (LONG) -- Can be used as an alias for the
ICONCTRLA_SetGlobalPrecision tag.
ICONCTRLA_GetGlobalPrecision (LONG *) -- Get the global colour
allocation precision used when remapping icons for
display.
ICONCTRLA_SetGlobalEmbossRect (struct Rectangle *) -- Set the
frame sizes used for drawing icons. The Rectangle
must be initialized as follows:
Rectangle->MinX Width of left edge border (negative),
must be in the range [-255..-1]
Rectangle->MinY Height of top edge border (negative),
must be in the range [-255..-1]
Rectangle->MaxX Width of right edge border (positive),
must be in the range [1..255]
Rectangle->MaxY Height of bottom edge border (positive),
must be in the range [1..255]
ICONCTRLA_GetGlobalEmbossRect (struct Rectangle *) -- Get the
frame sizes used for drawing icons.
ICONCTRLA_SetGlobalFrameless (BOOL) -- Select whether icons
should always be drawn without a surrounding frame.
This option defaults to FALSE.
ICONCTRLA_GetGlobalFrameless (LONG *) -- Query whether icons
are always drawn without a surrounding frame.
ICONCTRLA_SetGlobalIdentifyHook (struct Hook *) -- Set the
hook that is invoked when trying to find an icon
for a file/drawer/volume that does not have an
icon associated with it. If set to NULL, no hook
will be called. The hook will be called with the
following parameters:
hookFunc(hook,reserved,iim)
A0 A2 A1
VOID hookFunc(struct Hook *hook,APTR reserved,
struct IconIdentifyMsg *iim);
The reserved parameter will be set to NULL (V44).
The icon identification message contents are as follows:
iim_SysBase
iim_DOSBase
iim_UtilityBase
iim_IconBase
Library base pointers set up for your use.
iim_FileLock
A lock on the object to return an icon for.
This lock is guaranteed to be non-NULL.
iim_ParentLock
A lock on the object's parent directory. This
may be NULL if iim_FileLock points to a volume's
root directory. In such a case you should return
a WBDISK type icon instead of a WBDRAWER icon.
iim_FIB
An initialized FileInfoBlock structure; prior
to passing iim_FIB to you, Examine(iim_FileLock,iim_FIB)
was called. Unlike the other members of this data
structure, you may modify the contents of iim_FIB.
iim_FileHandle
If the object to return an icon for is a file,
this member will contain a file handle that can
be used to Read() its contents. The file read
position will be set to the beginning of
the file. Note that this member can be NULL.
iim_Tags
A copy of the tag item list passed to GetIconTagList();
if you are going to call GetIconTagList() in your
hook, be sure to include this list as part of the
tag list you pass to it.
NOTE: This list does not include the tag
ICONA_FailIfUnavailable. Keep in mind that
the use of this tag can trigger a recursion
if the icon you tried to retrieve via
GetIconTagList() does not exist: your hook
code will be invoked again.
With the exception of iim_FIB, all members of the
IconIdentifyMsg are read-only; you may pass them to
functions like Read(), Examine(), etc. but you
may not Close() files, UnLock() locks or perform
other functions that may result in the data structures
getting deallocated or trashed.
When you manage to find the right icon type for the object
to be examined, you should return a pointer to a
struct DiskObject that can be freed using FreeDiskObject()
lateron. Note that you cannot just return a pointer to a
statically initialized data structure in your code, you
must return a pointer to a DiskObject allocated by icon.library
itself, such as through GetIconTagList(), DupDiskObjectA()
or NewDiskObject().
The icon you return will be checked to make sure that its
type matches the corresponding object. For example, returning
a WBDRAWER icon for a volume root directory will cause that
icon to be released and to be ignored.
ICONCTRLA_GetGlobalIdentifyHook (struct Hook **) -- Get the
hook that is invoked when trying to find an icon
for a file/drawer/volume that does not have an
icon associated with it.
ICONCTRLA_SetGlobalMaxNameLength (LONG) -- icon.library has
a built-in file name length limit that affects whether
icon files are read and written. Currently, the default
for this value is 25 characters. This is sufficient for
an icon file name acceptable with the ROM filing system.
This limit has two effects: if an icon file is to be
written whose name would be longer than the limit,
icon.library will silently abort the write attempt and
pretend that the icon file has been written; this is done
in order to avoid overwriting the original data file with
the icon file. If an icon file was read that turns out to
contain invalid icon data, another test is done in order to
find out whether the file name was longer than the limit. If
this is the case, it is assumed that the data was read from
the original file rather than from the icon file. The library
then pretends that the icon file was not found.
This tag can be used to set this length limit. The limit
must be in the range [8..255].
ICONCTRLA_GetGlobalMaxNameLength (LONG *) -- Retrieve the
file name length limit used by icon.library.
ICONCTRLA_SetGlobalNewIconsSupport (BOOL) -- Select whether
icon.libray should read and return coloured icon images stored
in NewIcons format.
This option defaults to TRUE.
ICONCTRLA_GetGlobalNewIconsSupport (LONG *) -- Query whether
icon.library will read and return coloured icon images
stored in NewIcons format.
ICONCTRLA_SetGlobalColorIconSupport (BOOL) -- Select whether
icon.libray should read and return coloured icon images.
This option defaults to TRUE.
ICONCTRLA_GetGlobalColorIconSupport (LONG *) -- Query whether
icon.library will read and return coloured icon images.
ICONA_ErrorCode (LONG *) -- Pointer to a LONG word variable to
store error codes in. Note that this variable will be
initialized regardless of whether an error occured or not.
Thus, you can check for an error condition by comparing the
variable contents against 0; 0 indicates success, all other
values are error codes as defined by dos.library.
ICONA_ErrorTagItem (struct TagItem **) -- When an error occurs
whilst processing the tag item list passed to IconControl(),
you can have a pointer to the item that caused the error
passed back via the ICONA_ErrorTagItem tag. Note that for
TagItem lists allocated from the stack the address passed
back to you may no longer be valid when control returns from
IconControl().
The following tags need a valid icon parameter to operate on.
If the parameter is missing or invalid, it will be registered
as an error.
ICONCTRLA_GetImageMask1 (PLANEPTR *) -- Pointer to the mask plane
for the regular icon image (icon->do_Gadget.GadgetRender).
Note that this may be NULL.
ICONCTRLA_GetImageMask2 (PLANEPTR *) -- Pointer to the mask plane
for the alternate icon image (icon->do_Gadget.SelectRender).
Note that this may be NULL.
ICONCTRLA_SetTransparentColor1 (LONG) -- Set the transparent
colour for a palette mapped icon image, in this case the
regular icon image (icon->do_Gadget.GadgetRender). The
colour must be among the valid palette entries, e.g. for
a 16 colour image, the transparent colour may not be
larger than 15. To make the icon image opaque, set its
transparent colour to -1.
ICONCTRLA_GetTransparentColor1 (LONG *) -- Get the transparent
colour for a palette mapped icon image, in this case the
regular icon image (icon->do_Gadget.GadgetRender). If
the image is opaque, its "transparent colour" will be
returned as -1. Note that this data is valid only for
palette mapped icons; for other types, you may not
receive any meaningful result.
ICONCTRLA_SetTransparentColor2 (LONG) -- Set the transparent
colour for a palette mapped icon image, in this case the
alternate icon image (icon->do_Gadget.SelectRender). The
colour must be among the valid palette entries, e.g. for
a 16 colour image, the transparent colour may not be
larger than 15. To make the icon image opaque, set its
transparent colour to -1. Please note that you can set
the alternate image transparent colour only if there is
an alternate image.
ICONCTRLA_GetTransparentColor2 (LONG *) -- Get the transparent
colour for a palette mapped icon image, in this case the
alternate icon image (icon->do_Gadget.SelectRender). If
the image is opaque, its "transparent colour" will be
returned as -1. Note that this data is valid only for
palette mapped icons; for other types, you may not
receive any meaningful result. Likewise, if there is
no alternate image, no information may be available.
ICONCTRLA_SetPalette1 (struct ColorRegister *) -- Set the colour
palette for a palette mapped icon image, in this case the
regular icon image (icon->do_Gadget.GadgetRender).
ICONCTRLA_GetPalette1 (struct ColorRegister **) -- Get the colour
palette for a palette mapped icon image, in this case the
regular icon image (icon->do_Gadget.GadgetRender). Note
that this data is valid only for palette mapped icons; for
other types, you may not receive any meaningful result.
Note that the number of palette entries in this table
matches the number of colours in use when the icon
was first created.
ICONCTRLA_SetPalette2 (struct ColorRegister *) -- Set the colour
palette for a palette mapped icon image, in this case the
alternate icon image (icon->do_Gadget.SelectRender).
ICONCTRLA_GetPalette2 (struct ColorRegister **) -- Get the colour
palette for a palette mapped icon image, in this case the
alternate icon image (icon->do_Gadget.SelectRender). Note
that this data is valid only for palette mapped icons; for
other types, you may not receive any meaningful result.
If there is no alternate image, no information may be
available.
Note that the number of palette entries in this table
matches the number of colours in use when the icon
was first created.
ICONCTRLA_SetPaletteSize1 (ULONG) -- Set the size of the colour
palette to be used for a palette mapped icon image, in
this case the regular icon image (icon->do_Gadget.GadgetRender).
This value must be in the range [1..256].
ICONCTRLA_GetPaletteSize1 (ULONG *) -- Get the size of the colour
palette to be used for a palette mapped icon image, in
this case the regular icon image (icon->do_Gadget.GadgetRender).
Note that this data is valid only for palette mapped icons; for
other types, you may not receive any meaningful result.
ICONCTRLA_SetPaletteSize2 (ULONG) -- Set the size of the colour
palette to be used for a palette mapped icon image, in
this case the alternate icon image (icon->do_Gadget.SelectRender).
This value must be in the range [1..256].
ICONCTRLA_GetPaletteSize2 (ULONG *) -- Get the size of the colour
palette to be used for a palette mapped icon image, in
this case the alternate icon image (icon->do_Gadget.SelectRender).
Note that this data is valid only for palette mapped icons; for
other types, you may not receive any meaningful result.
If there is no alternate image, no information may be
available.
ICONCTRLA_SetImageData1 (UBYTE *) -- Set the image data to be used for
a palette mapped icon image, in this case the regular icon
image (icon->do_Gadget.GadgetRender). There must be exactly
as many bytes of image data as the image width multiplied
by its height requires.
To drop the palette mapped image data associated with an icon,
use "ICONCTRLA_SetImageData1,NULL,".
ICONCTRLA_GetImageData1 (UBYTE **) -- Get the image data to be used for
a palette mapped icon image, in this case the regular icon
image (icon->do_Gadget.GadgetRender). Note that this data is
valid only for palette mapped icons; for other types, you may
not receive any meaningful result.
ICONCTRLA_SetImageData2 (UBYTE *) -- Set the image data to be used for
a palette mapped icon image, in this case the alternate icon
image (icon->do_Gadget.SelectRender). There must be exactly
as many bytes of image data as the image width multiplied
by its height requires.
To drop the palette mapped image data associated with the alternate
image of an icon, use "ICONCTRLA_SetImageData2,NULL,".
ICONCTRLA_GetImageData2 (UBYTE **) -- Get the image data to be used for
a palette mapped icon image, in this case the alternate icon
image (icon->do_Gadget.SelectRender). Note that this data is
valid only for palette mapped icons; for other types, you may
not receive any meaningful result. If there is no alternate
image, no information may be available.
ICONCTRLA_SetFrameless (BOOL) -- Select whether the icon should be
drawn without a frame. This option defaults to FALSE.
ICONCTRLA_GetFrameless (LONG *) -- Query whether the icon should be
drawn without a frame.
ICONCTRLA_SetNewIconsSupport (BOOL) -- Select whether palette mapped
icon images that were originally stored in NewIcons format
should be written back in the same format. This option
defaults to TRUE.
ICONCTRLA_GetNewIconsSupport (LONG *) -- Query whether palette mapped
icon images that were originally stored in NewIcons format
should be written back in the same format.
ICONCTRLA_SetAspectRatio (UBYTE) -- Set the icon aspect ratio; this
consists of a numerator and a denominator packed into a
single byte (the PACK_ICON_ASPECT_RATIO() macro can be used
for encoding this parameter). If the icon aspect ratio is
unknown, ICON_ASPECT_RATIO_UNKNOWN should be used.
ICONCTRLA_GetAspectRatio (UBYTE *) -- Get the icon aspect ratio; this
consists of a numerator and a denominator packed into a
single byte (the UNPACK_ICON_ASPECT_RATIO() macro can be used
for decoding this value). If the icon aspect ratio is unknown,
ICON_ASPECT_RATIO_UNKNOWN will be returned.
ICONCTRLA_SetWidth (ULONG) -- Select the palette mapped icon image
width. This value must be in the range [1..256].
ICONCTRLA_GetWidth (ULONG *) -- Query the palette mapped icon image
width. Note that this data is valid only for palette mapped icons;
for other types, you may not receive any meaningful result.
ICONCTRLA_SetHeight (ULONG) -- Select the palette mapped icon image
height. This value must be in the range [1..256].
ICONCTRLA_GetHeight (ULONG *) -- Query the palette mapped icon image
height. Note that this data is valid only for palette mapped icons;
for other types, you may not receive any meaningful result.
ICONCTRLA_IsPaletteMapped (LONG *) -- Query whether the icon is using
palette mapped icon images.
ICONCTRLA_IsNewIcon (LONG *) -- Query whether the icon is of the
NewIcon type.
ICONCTRLA_IsNativeIcon (LONG *) -- There is an important difference
between struct DiskObject icons allocated by icon.library itself
(these are the so-called "native" icons) and statically initialized
icons which consist solely of a simple struct DiskObject which may
be part of a program's static data area. For example, you can
attach a palette mapped icon image to a "native" icon, which is
something you cannot do with a statically allocated icon. To help
you tell the two types apart, you can use the ICONCTRLA_IsNativeIcon
query tag.
ICONGETA_IsDefaultIcon (LONG *) -- Query whether this icon is associated
with a file/drawer/volume or is a "fake" icon that was constructed
for an object that has no icon associated with it.
ICONCTRLA_GetScreen (struct Screen **) -- Get the screen this icon
has been remapped to and whose colour map it uses. Note that this
data is valid only for palette mapped icons; for other types, you
may not receive any meaningful result.
This tag may return NULL if the icon is not currently associated
with a screen.
ICONCTRLA_HasRealImage2 (LONG *) -- icon.library may generate an
alternate image for palette mapped icons if there is no image
data stored for this image. To find out whether an icon
was generated or is part of the original icon image, use the
ICONCTRLA_HasRealImage2 tag.

RESULT

	processed -- Number of tags that were processed correctly, i.e.
the number of tags whose parameters are in order, for which
information could be returned, etc. If processing stops because of
an error, the number returned by this function will be smaller
than the number of tag items passed in. The same happens if
the information you wanted to obtain is unavailable. In any
case, check the error code this routine can set up for you.

EXAMPLE

	/* Check if the icon is palette mapped. */
LONG isPaletteMapped;
LONG errorCode;
struct DiskObject *icon;
if(IconControl(icon,
ICONCTRLA_IsPaletteMapped,&isPaletteMapped,
ICONA_ErrorCode,&errorCode,
TAG_DONE) == 1)
{
Printf("the icon %s palette mapped\n",
isPaletteMapped ? "is" : "is not");
}
else
{
Printf("could not query icon information;\n");
PrintFault(errorCode,NULL);
}
/* Set the icon colour remapping precision. */
IconControl(NULL,
ICONCTRLA_SetGlobalPrecision,PRECISION_EXACT,
TAG_DONE);
/* Query the embossing rectangle dimensions and
* the identification hook.
*/
struct Rectangle rect;
struct Hook *hook;
if(IconControl(NULL,
ICONCTRLA_GetGlobalEmbossRect,&rect,
ICONCTRLA_GetGlobalIdentifyHook,&hook,
TAG_DONE) == 2)
{
Printf("embossing rect: %ld,%ld,%ld,%ld\n",
rect.MinX,rect.MaxX,rect.MinY,rect.MaxY);
Printf("identification hook: 0x%08lx\n",
hook);
}

NOTES

	Changing an icon's palette or image data does not automatically
produce a different icon image you can use. To do this, you
must re-layout it using LayoutIcon().
When querying parameters, make sure to always pass in a pointer
to a LONG word variable to store the result in.
Some get/set operations may cause additional memory to be
allocated. This may fail; be prepared.
IconControl() processes the tag item list in sequential order.
This has consequences for several tags, such as the palette size
and the transparent colour. For example, if you want to make
colour #14 of an icon image transparent, make sure to have the
palette size set to at least 15 colours before you try to change
the transparent colour. Otherwise, IconControl() may refuse to
set the transparent colour to #14 since it won't know that there
should be more than 14 colours in that image at the time you try
to set it. Therefore, if you wanted to change the palette size and
the transparent colour in the same tag item list, make sure that the
palette size change tag appears before the transparent colour change
tag.
As described above, some of the operations on icons are not
supported for DiskObjects not allocated through icon.library. In
such cases you will receive an error code ERROR_ACTION_NOT_KNOWN.
When you set an icon's palette or image data (with one of the
following tags: ICONCTRLA_SetPalette1, ICONCTRLA_SetPalette2,
ICONCTRLA_SetImageData1, ICONCTRLA_SetImageData2), icon.library
will only update the respective data pointers in the icon, it
will not copy the data pointed to. This means that the palette
and image data information must stay valid until the icon they
are attached to is disposed of. If you want to play it safe and
be able to release the palette and image data as soon as possible,
make a copy of the icon with icon.library/DupDiskObjectA.
When you create a palette mapped icon from an old one, make sure
that if your new icon should use only a single icon image the
second image needs to be set to NULL. Otherwise, the image data
the icon started with will remain attached to it. Since the new
icon size may not match the old icon size the result may not look
too pretty. To tell icon.library that the second image is not needed
use "IconControl(icon,ICONCTRLA_SetImageData2,NULL,TAG_DONE);".

SEE ALSO

dos.library/IoErr(), icon.library/DupDiskObjectA(), icon.library/GetIconTagList(), icon.library/LayoutIcon, icon.library/NewDiskObject(), graphics.library/BltMaskBitMapRastPort(), graphics.library/ObtainBestPenA(), utility.library/CallHookPkt(), <graphics/view.h>, <workbench/icon.h>, <workbench/workbench.h>

Comments

Name:
E-mail: Use this if you want a message if you get a response, will not be shown.
Comment:
Select correct short for:

Paradox

PDX
SCX
RSI
TSL

Comments:

$VER: d0.se 1.14 Copyright © 2011-2024 Tobias Geijersson support at d0 dot se