NEWS APPS DOCS ABOUT | ||||
Autodocs Include classes clib datatypes animationclass.i / .h datatypes.i / .h datatypesclass.i / .h pictureclass.i / .h soundclass.i / .h textclass.i / .h devices diskfont dos exec gadgets graphics hardware images intuition libraries pragma pragmas prefs proto reaction resources rexx utility workbench GuruMeditation | IFND DATATYPES_SOUNDCLASS_I DATATYPES_SOUNDCLASS_I SET 1 ** ** $VER: soundclass.i 44.7 (6.6.1999) ** ** Interface definitions for DataType sound objects. ** Includes Release 45.1 ** ** Copyright © 1992-2001 Amiga, Inc. ** All Rights Reserved ** IFND UTILITY_TAGITEM_I INCLUDE "utility/tagitem.i" ENDC IFND DATATYPES_DATATYPESCLASS_I INCLUDE "datatypes/datatypesclass.i" ENDC IFND LIBRARIES_IFFPARSE_I INCLUDE "libraries/iffparse.i" ENDC IFND DEVICES_TIMER_I INCLUDE "devices/timer.i" ENDC ;------------------------------------------------------------------------------ SOUNDDTCLASS MACRO DC.B 'sound.datatype',0 ENDM ;------------------------------------------------------------------------------ ; Sound attributes SDTA_Dummy equ (DTA_Dummy+500) SDTA_VoiceHeader equ (SDTA_Dummy+1) ; (BYTE *) Sample data SDTA_Sample equ (SDTA_Dummy+2) ; (ULONG) Length of the sample data in UBYTEs SDTA_SampleLength equ (SDTA_Dummy+3) ; (UWORD) Period SDTA_Period equ (SDTA_Dummy+4) ; (UWORD) Volume. Range from 0 to 64 SDTA_Volume equ (SDTA_Dummy+5) SDTA_Cycles equ (SDTA_Dummy+6) ; The following tags are new for V40 ; (struct Task *) Task to signal when sound is complete or next buffer needed. SDTA_SignalTask equ (SDTA_Dummy+7) ; (ULONG) Signal mask to use on completion or 0 to disable ; ; NOTE: Due to a bug in sound.datatype V40 SDTA_SignalBit ; was actually implemented as a signal mask as opposed ; to a bit number. The documentation now reflects ; this. If you intend to use a signal bit number ; instead of the mask, use the new V44 tag ; SDTA_SignalBitNumber below. SDTA_SignalBit equ (SDTA_Dummy+8) SDTA_SignalBitMask equ SDTA_SignalBit ; (BOOL) Playing a continuous stream of data. Defaults to FALSE. SDTA_Continuous equ (SDTA_Dummy+9) ; The following tags are new for V44 ; (BYTE) Signal bit to use on completion or -1 to disable SDTA_SignalBitNumber equ (SDTA_Dummy+10) ; (UWORD) Samples per second SDTA_SamplesPerSec equ (SDTA_Dummy+11) ; (struct timeval *) Sample replay period SDTA_ReplayPeriod equ (SDTA_Dummy+12) ; (BYTE *) Sample data SDTA_LeftSample equ (SDTA_Dummy+13) SDTA_RightSample equ (SDTA_Dummy+14) ; (BYTE) Stereo panning SDTA_Pan equ (SDTA_Dummy+15) ; (BOOL) FreeVec() all sample data upon OM_DISPOSE SDTA_FreeSampleData equ (SDTA_Dummy+16) ; (BOOL) Wait for the current sample to be played back before ; switching to the new sample data. SDTA_SyncSampleChange equ (SDTA_Dummy+17) ;------------------------------------------------------------------------------ STRUCTURE VoiceHeader,0 ULONG vh_OneShotHiSamples ; # samples in the high octave 1-shot part ULONG vh_RepeatHiSamples ; # samples in the high octave repeat part ULONG vh_SamplesPerHiCycle ; # samples/cycle in high octave, else 0 UWORD vh_SamplesPerSec ; data sampling rate UBYTE vh_Octaves ; # of octaves of waveforms UBYTE vh_Compression ; data compression technique used ULONG vh_Volume ; playback nominal volume from 0 to Unity LABEL VoiceHeader_SIZEOF ;------------------------------------------------------------------------------ ; Channel allocation SAMPLETYPE_Left equ 2 SAMPLETYPE_Right equ 4 SAMPLETYPE_Stereo equ 6 ;------------------------------------------------------------------------------ ; Data compression methods CMP_NONE equ 0 CMP_FIBDELTA equ 1 ;------------------------------------------------------------------------------ ; Unity = Fixed 1.0 = maximum volume Unity equ 10000 ;------------------------------------------------------------------------------ ; IFF types ID_8SVX equ '8SVX' ID_VHDR equ 'VHDR' ID_CHAN equ 'CHAN' IFND ID_BODY ID_BODY equ 'BODY' ENDC ;------------------------------------------------------------------------------ ENDC ; DATATYPES_SOUNDCLASS_I Comments |
$VER: d0.se 1.14 Copyright © 2011-2024 Tobias Geijersson support at d0 dot se |