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Autodocs
 Libraries:
 gadtools.library
  CreateContext
  CreateGadgetA
  CreateMenusA
  DrawBevelBoxA
  FreeGadgets
  FreeMenus
  FreeVisualInfo
  GT_BeginRefresh
  GT_EndRefresh
  GT_FilterIMsg
  GT_GetGadgetAttrsA
  GT_GetIMsg
  GT_PostFilterIMsg
  GT_RefreshWindow
  GT_ReplyIMsg
  GT_SetGadgetAttrsA
  GetVisualInfoA
  LayoutMenuItemsA
  LayoutMenusA
Include
GuruMeditation
Docs » Autodocs » gadtools.library » LayoutMenuItemsA

NAME

	LayoutMenuItemsA -- position all the menu items. (V36)
LayoutMenuItems -- varargs stub for LayoutMenuItemsA(). (V36)

SYNOPSIS

	success = LayoutMenuItemsA(menuitem, vi, tagList)
D0 A0 A1 A2
BOOL LayoutMenuItemsA(struct MenuItem *, APTR, struct TagItem *);
success = LayoutMenuItems(menuitem, vi, firsttag, ...)
BOOL LayoutMenuItemsA(struct MenuItem *, APTR, Tag, ...);

FUNCTION

	Lays out all the menu items and sub-items according to
the supplied visual information and tag parameters. You would use this
if you used CreateMenusA() to make a single menu-pane (with sub-items,
if any), instead of a whole menu strip.
This routine attempts to columnize and/or shift the MenuItems in
the event that a menu would be too tall or too wide.

INPUTS

	menuitem - pointer to first MenuItem in a linked list of
items.
vi - pointer returned by GetVisualInfoA().
tagList - pointer to an array of tags providing optional extra
parameters, or NULL.

TAGS

	GTMN_Menu (struct Menu *) - Pointer to the Menu structure whose
FirstItem is the MenuItem supplied above. If the menu items are
such that they need to be columnized or shifted, the Menu
structure is needed to perform the complete calculation.
It is suggested you always provide this information. (V36)
For the following tags, please see the description under
LayoutMenusA(). Their behavior is identical when used in
LayoutMenuItemsA().
GTMN_TextAttr
GTMN_NewLookMenus
GTMN_Checkmark
GTMN_AmigaKey
GTMN_FrontPen

RESULT

	success - TRUE if successful, FALSE otherwise (signifies that
the TextAttr wasn't openable).

BUGS

	If a menu ends up being wider than the whole screen, it will
run off the right-hand side.

SEE ALSO

CreateMenusA(), GetVisualInfoA()

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