Autodocs Devices:
audio.device ADCMD_ALLOCATE ADCMD_FINISH ADCMD_FREE ADCMD_LOCK ADCMD_PERVOL ADCMD_SETPREC ADCMD_WAITCYCLE AbortIO BeginIO CMD_CLEAR CMD_FLUSH CMD_READ CMD_RESET CMD_START CMD_STOP CMD_UPDATE CMD_WRITE CloseDevice Expunge OpenDevice Include GuruMeditation
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Docs » Autodocs » audio.device » ADCMD_ALLOCATE ADCMD_ALLOCATE -- allocate a set of audio channels
ADCMD_ALLOCATE is a command that allocates multiple audio channels. ADCMD_ALLOCATE takes an array of possible channel combinations (ioa_Data) and an allocation precedence (ln_Pri) and tries to allocate one of the combinations of channels. If the channel combination array is zero length (ioa_Length), the allocation succeeds; otherwise, ADCMD_ALLOCATE checks each combination, one at a time, in the specified order, to find one combination that does not require ADCMD_ALLOCATE to steal allocated channels. If it must steal allocated channels, it uses the channel combination that steals the lowest precedence channels. ADCMD_ALLOCATE cannot steal a channel of equal or greater precedence than the allocation precedence (ln_Pri). If it fails to allocate any channel combination and the no-wait flag (ADIOF_NOWAIT) is set ADCMD_ALLOCATE returns a zero in the unit field of the I/O request (io_Unit) and an error (IOERR_ALLOCFAILED). If the no-wait flag is clear, it places the I/O request in a list that tries to allocate again whenever ADCMD_FREE frees channels or ADCMD_SETPREC lowers the channels' precedences. If the allocation is successful, ADCMD_ALLOCATE checks if any channels are locked (ADCMD_LOCK) and if so, replies (ReplyMsg) the lock I/O request with an error (ADIOERR_CHANNELSTOLEN). Then it places the allocation I/O request in a list waiting for the locked channels to be freed. When all the allocated channels are un-locked, ADCMD_ALLOCATE: . resets (CMD_RESET) the allocated channels, . generates a new allocation key (ioa_AllocKey), if it is zero, . copies the allocation key into each of the allocated channels . copies the allocation precedence into each of the allocated channels, and . copies the channel bit map into the unit field of the I/O request. If channels are allocated with a non-zero allocation key, ADCMD_ALLOCATE allocates with that same key; otherwise, it generates a new and unique key. ADCMD_ALLOCATE is synchronous: . if the allocation succeeds and there are no locked channels to be stolen, or . if the allocation fails and the no-wait flag is set. In either case, ADCMD_ALLOCATE only replies (mn_ReplyPort) if the quick flag (IOF_QUICK) is clear; otherwise, the allocation is asynchronous, so it clears the quick flag and replies the I/O request after the allocation is finished. If channels are stolen, all audio device commands return an error (IOERR_NOALLOCATION) when the former user tries to use them again. Do not use ADCMD_ALLOCATE in interrupt code. If you decide to store directly to the audio hardware registers, you must either lock the channels you've allocated, or set the precedence to maximum (ADALLOC_MAXPREC) to prevent the channels from being stolen. Under all circumstances, unless channels are stolen, you must free (ADCMD_FREE) all allocated channels when you are finished using them.
ln_Pri - allocation precedence (-128 thru 127) mn_ReplyPort- pointer to message port that receives I/O request after the allocation completes is asynchronous or quick flag (ADIOF_QUICK) is set io_Device - pointer to device node, must be set by (or copied from I/O block set by) OpenDevice function io_Command - command number for ADCMD_ALLOCATE io_Flags - flags, must be cleared if not used: IOF_QUICK - (CLEAR) reply I/O request (SET) only reply I/O request only if asynchronous (see above text) ADIOF_NOWAIT- (CLEAR) if allocation fails, wait till is succeeds (SET) if allocation fails, return error (ADIOERR_ALLOCFAILED) ioa_AllocKey- allocation key, zero to generate new key; otherwise, it must be set by (or copied from I/O block set by) OpenDevice function or previous ADCMD_ALLOCATE command ioa_Data - pointer to channel combination options (byte array, bits 0 thru 3 correspond to channels 0 thru 3) ioa_Length - length of the channel combination option array (0 thru 16, 0 always succeeds)
io_Unit - bit map of successfully allocated channels (bits 0 thru 3 correspond to channels 0 thru 3) io_Flags - IOF_QUICK flag cleared if asynchronous (see above text) io_Error - error number: 0 - no error ADIOERR_ALLOCFAILED - allocation failed ioa_AllocKey- allocation key, set to a unique number if passed a zero and command succeeds
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