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 realtime.library
  CreatePlayer
  DeletePlayer
  ExternalSync
  FindConductor
  GetPlayerAttrsA
  LockRealTime
  NextConductor
  SetConductorState
  SetPlayerAttrs
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Docs » Autodocs » realtime.library » GetPlayerAttrsA

NAME

	GetPlayerAttrsA -- get the attributes of a player. (V37)
GetPlayerAttrs -- varargs stub for GetPlayerAttrsA(). (V37)

SYNOPSIS

	numProcessed = GetPlayerAttrsA(player, tagList);
D0 A0 A1
ULONG GetPlayerAttrsA(struct Player *, struct TagItem *);
numProcessed = GetPlayerAttrs(player, firstTag, ...);
ULONG GetPlayerAttrs(struct Player *, Tag, ...);

FUNCTION

	Retrieves the attributes of the specified player, according to the
attributes chosen in the tag list. For each entry in the tag list,
ti_Tag identifies the attribute, and ti_Data is a pointer to
the longword variable where you wish the result to be stored.

INPUTS

	player - pointer to the player in question. May be NULL, in which case
this function returns 0
tagList - pointer to TagItem list.

TAGS

	PLAYER_Name (STRPTR) - return the name of the player, or NULL
if this is an unnamed player. (V37)
PLAYER_Hook (struct Hook *) - returns a pointer to the current
function called when time changes occur, or NULL
if no function is currently installed. (V37)
PLAYER_Priority (BYTE) - returns the priority for the player. (V37)
PLAYER_Conductor (STRPTR) - returns the name of the conductor this
player is currently linked with, or NULL if the
player is not linked to a conductor. (V37)
PLAYER_Ready (BOOL) - gets the state of the "ready" flag. (V37)
PLAYER_AlarmTime (LONG) - gets the current alarm time for this
player. (V37)
PLAYER_Alarm (BOOL) - returns TRUE if this player's alarm is
currently on. (V37)
PLAYER_AlarmSigTask (struct Task *) - returns a pointer to the task to
signal on notify or alarm, or NULL if there is no
task to signal. (V37)
PLAYER_AlarmSigBit (BYTE) - returns the signal bit to use on alarm or
-1 if no signal. (V37)
PLAYER_Quiet (BOOL) - returns TRUE if this player is currently being
ignored. FALSE if not. (V37)
PLAYER_UserData (VOID *) - returns the current value of this player's
UserData. (V37)
PLAYER_ID (UWORD) - gets the value of this player's ID. (V37)
PLAYER_Conducted (BOOL) - returns TRUE if this player is currently
being conducted. (V37)
PLAYER_ExtSync (BOOL) - returns TRUE if this player is the current
external sync source. (V37)

RESULT

	numProcessed - the number of attributes successfully filled in.

SEE ALSO

CreatePlayer(), SetPlayerAttrs()

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