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Autodocs
 Libraries:
 bullet.library
  --background--
  CloseEngine
  ObtainInfoA
  OpenEngine
  ReleaseInfoA
  SetInfoA
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Docs » Autodocs » bullet.library » OpenEngine

NAME

	OpenEngine -- Acquire engine handle

SYNOPSIS

	engineHandle = OpenEngine()
struct GlyphEngine *OpenEngine(void)

FUNCTION

	This function establishes a context for access to the bullet
library. This context remains valid until it is closed via
CloseEngine. Each specific context isolates the specification
of the various font attributes from other contexts concurrently
accessing the bullet library. A context can be shared among
different tasks.

RESULT

	This function returns an engineHandle, or NULL if for some
reason no engineHandle can be created.

EXAMPLE

	    BulletBase = OpenLibrary("bullet.library", 0);
if (!BulletBase)
EndGame(ERROR_LibOpen, "bullet.library", 0);
EngineHandle = OpenEngine();
if (!EngineHandle)
EndGame(ERROR_InternalCall, "OpenEngine");

SEE ALSO

CloseEngine()

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